This demo game present a set of driving physics I created in unity 2017 for an asset which I want to publish. Any comment and or suggestion are welcome. As it is still in development, I hope your feedback will help me make this asset a better asset for all unity users from now and in the future.

The asset is comprised of :

  • Drivetrain: "controls the appliance of power to the drive axles and steer input of the vehicle. along with other properties that allows the vehicle to function in the same fashion as real life vehicles"
  • Wheel : "controls the properties of the vehicle's wheel"
  • VehicleInputManager: " controls the input used to interact with the vehicle"
  • VehicleOnScreenDisplay: "displays details regarding the moving car (Speed, Gear, traction control etc..)"
  • EngineSound: "Simulation vehicle engine sound as the car drive"
  • VehicleLightSystem: "controls the light properties in the vehicle"
  • CarCamera : "Controls the camera angle while driving the vehicle"
  • VehicleDoor: "controls the interaction with the vehicle door"
  • VehicleData : "Properties for the vehicle, all of the details will be listed here"
  • CameraRaycast -> uses for interaction with vehicle part (doors)

This asset uses the built in Unity Wheel Collider. as many may say the physic around the wheel collider is broken. I find this not true as the above result is produced using the wheel collider. With the right values and proper application of the wheel collider, you can achieved the result you want.

Development log

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